# SayreX rules

## SayreX — Server Rules Summary

{% hint style="info" %}

### How penalties are interpreted

* For repeated violations, attempts to cover tracks, collusion, use of alts, major damage, or refusal to compensate for harm, the penalty is increased by **1–2 tiers**.
* The administration may additionally apply **rollbacks, item confiscation, progress resets, role removal, claim/region removal, event disqualification**.
* Ignorance of the rules does not exempt you from responsibility.
* If a rule of a specific mode conflicts with a general rule, **the unique rule of that mode takes priority**, but only within that mode's mechanics.
  {% endhint %}

## 1. General rules for all servers

### 1.1. Chat, communication, behavior

**1.1.1.** Insults, toxicity, provocation, humiliating players, prolonged flaming.\
**Penalty:** mute from 30 minutes to 3 days; if systematic — ban from 1 to 7 days.

**1.1.2.** Insults based on nationality, gender, religion, orientation, real-life threats, harassment, bullying.\
**Penalty:** mute from 1 to 7 days or ban from 7 to 30 days; in severe cases — permanent ban.

**1.1.3.** Spam, flood, meaningless caps, cluttering global chat, abuse of mentions/reports.\
**Penalty:** mute from 15 minutes to 12 hours; for repeats — up to 3 days.

**1.1.4.** Advertising third-party servers, projects, channels, scam links, third-party shops, and services without administration permission.\
**Penalty:** mute from 1 to 7 days or ban from 7 to 30 days.

**1.1.5.** Impersonating the administration, moderation team, event team, or a trusted representative of the project.\
**Penalty:** ban from 7 to 30 days; deliberate deception for personal gain — permanent ban.

**1.1.6.** Publishing other people's personal data, leaking private correspondence without consent, harassment outside the game.\
**Penalty:** ban from 30 days to permanent.

### 1.2. Accounts, cheats, exploits

**1.2.1.** Using cheats, X-Ray, Kill Aura, trigger bots, prohibited macros, scripts, autoclickers, and mods that provide an unfair advantage.\
**Penalty:** ban from 30 days to permanent; gained resources/progress are subject to confiscation.

**1.2.2.** Duping, exploit abuse, concealing critical bugs, using flaws in the economy, progression, combat mechanics, items, and regions.\
**Penalty:** rollback, confiscation, progress reset, and ban from 14 to 30 days; in severe cases — permanent ban.

**1.2.3.** Attempting to bypass punishment through an alt, a VPN chain, someone else's account, or other ban-evasion methods.\
**Penalty:** permanent ban of all related accounts.

**1.2.4.** Multi-accounts for farming, transferring resources to yourself to bypass limitations, holding rare items, voting, inflating online numbers, spying, or storing trophies.\
**Penalty:** ban of all involved accounts from 14 to 30 days; on repeat — permanent ban.

**1.2.5.** Giving your account to another person if it resulted in a rule violation.\
**Penalty:** the account owner is responsible; the measure is the same as for the committed violation.

### 1.3. Property, world, fair play

**1.3.1.** Griefing, destroying other players' builds, theft, traps, flooding with lava/water, damaging mechanisms and farms **outside mechanics explicitly allowed by the mode**.\
**Penalty:** rollback, compensation for damages, and ban from 7 to 30 days; for major damage — permanent ban.

**1.3.2.** Intentionally creating lag: lag machines, overloaded farms, uncontrolled redstone contraptions, entity dumps, masses of mobs/entities intended to drop TPS.\
**Penalty:** removal of builds/mechanisms and ban from 3 to 30 days.

**1.3.3.** Scamming in trades, swapping items, fake services, failure to provide a paid service, using a player's inattention as a money-making scheme.\
**Penalty:** return/compensation and ban from 3 to 14 days.

**1.3.4.** Looting, killing, finishing off, luring into traps, or other aggression in places where the mode forbids it: spawn, warps, markets, safe zones, event locations.\
**Penalty:** return of loot, rollback of consequences, and ban from 1 to 14 days.

**1.3.5.** Intentional logout, client crash, or other tricks to avoid death, an inspection, punishment, or rollback.\
**Penalty:** ban from 1 to 7 days; items/combat results may be confiscated or rolled back.

## 2. SayreX-Survival

*SMP with progression and artifacts*

### 2.1. Rules governing player behavior

**2.1.1.** PvP without the consent of both sides, a duel, an event, or another explicitly allowed situation is prohibited.\
**Penalty:** return of loot and ban from 1 to 5 days.

**2.1.2.** Theft from other players' chests, hoppers, farms, storages, or auto-sorters, even if the owner is temporarily absent.\
**Penalty:** return of resources, rollback, and ban from 7 to 21 days.

**2.1.3.** Intentional damage to another player's progress: breaking farms, cutting power, blocking mob spawns, flooding mechanisms, clogging storages.\
**Penalty:** rollback, compensation, and ban from 7 to 30 days.

**2.1.4.** Traps near spawn, warps, shops, public farms, teleport points, and portal exits.\
**Penalty:** trap removal and ban from 3 to 14 days.

**2.1.5.** Harassing a player after they asked you to stop: constant base camping, obsessive following, interfering with building, interfering with farming without reason.\
**Penalty:** warning or ban from 1 to 7 days.

**2.1.6.** Blocking another player's base expansion: building right next to it out of spite, taking approaches, intentionally blocking roads, water, portals, and access to resources.\
**Penalty:** demolition of obstructing builds/regions and ban from 3 to 14 days.

### 2.2. Unique mode rules

**2.2.1.** Abusing progression through alts, arranged kills, cyclical deaths, AFK farming through vulnerable mechanics.\
**Penalty:** level/skill reset, reward confiscation, and ban from 7 to 30 days.

**2.2.2.** Duping, cloning, bug-roll, illegal enhancement.\
**Penalty:** artifact confiscation, progress rollback, and ban from 14 to 30 days; large-scale abuse — permanent ban.

**2.2.3.** Transferring, selling, concealing, or storing bugged/duped artifacts.\
**Penalty:** confiscation and ban from 7 to 21 days; if proven to be part of the scheme — up to permanent.

**2.2.4.** Intentionally monopolizing PvE events, boss spawn points, and activities by blocking entry, using traps, or camping endlessly.\
**Penalty:** disqualification from the activity, trophy rollback, and ban from 3 to 14 days.

**2.2.5.** Farms and mechanisms built only to destabilize the server or bypass spawn/progression limits.\
**Penalty:** removal of the structure, reset of gained benefit, and ban from 3 to 21 days.

**2.2.6.** Using artifacts to bypass the server's peaceful rules: killing without consent, entering prohibited zones, endless stunlock in safe places.\
**Penalty:** return/rollback of consequences and ban from 7 to 21 days.

**2.2.7.** Cluttering public points with temporary blocks, chests, portals, totems, mobs, or farms for personal gain.\
**Penalty:** object removal and ban from 1 to 7 days.

### 2.3. Player obligations

**2.3.1.** A player must leave private territory at the owner's request unless an agreed trade, event, or duel is in progress.\
**Penalty:** kick/teleport from the territory; on refusal — ban from 1 to 3 days.

**2.3.2.** A player must compensate accidental damage or immediately report the breakage to the owner/administration.\
**Penalty:** if the incident is concealed, the violation is treated as full griefing — rollback and ban from 7 to 30 days.

**2.3.3.** A player must free public farms, dungeons, and boss zones after finishing the activity if there is a queue or an administration request.\
**Penalty:** warning, then kick/ban from 1 to 3 days.

**2.3.4.** At the administration's request, a player must show the source of an artifact, rare item, or suspiciously fast progress.\
**Penalty:** on refusal — temporary ban from 3 to 14 days pending clarification.

**2.3.5.** A shop owner must maintain correct prices, clear trade terms, and not mislead buyers.\
**Penalty:** removal of the trade point, refund of funds, and ban from 1 to 7 days.

## 3. SayreX-Dominion

*Political server with Avatar-style elements*

### 3.1. Rules governing player behavior

**3.1.1.** Political hostility and roleplay diplomacy do not give the right to OOC insults, harassment, or toxicity outside the role.\
**Penalty:** mute from 1 to 7 days; if systematic — ban from 3 to 14 days.

**3.1.2.** Spying through alts, fake accounts, joining an enemy faction through an alt, inflating votes and state population.\
**Penalty:** ban of all involved accounts from 14 to 30 days; on repeat — permanent ban.

**3.1.3.** Theft, sabotage, or killing players of a friendly/neutral side outside war, sanctions, or an officially broken treaty.\
**Penalty:** return of property, rollback of consequences, and ban from 7 to 21 days.

**3.1.4.** Violating an officially concluded peace, truce, trade treaty, or alliance agreement without a public termination/expiration of terms.\
**Penalty:** rollback of disputed actions, compensation, and ban of organizers from 3 to 14 days.

**3.1.5.** Kills, robberies, and combat provocations in safe zones: spawn, neutral capital, market, event grounds, diplomatic hubs.\
**Penalty:** return of loot, rollback of consequences, and ban from 3 to 14 days.

**3.1.6.** Using information from streams, voice channels, Discord, external chats, or private messages as a source of "intel" if the character/faction could not know it in-game.\
**Penalty:** annulment of gained benefit and ban from 7 to 21 days.

**3.1.7.** Third-party intervention in a war without an active alliance, contract, or official entry into the conflict.\
**Penalty:** rollback of the intervention, disqualification from the war, and ban from 3 to 14 days.

### 3.2. Unique mode rules

**3.2.1.** A war may not be started without valid cause: treaty violation, territorial dispute, unpaid reparations, confirmed aggression, sabotage, or another documented claim.\
**Penalty:** **automatic loss for the attacking side**, rollback of captures/raids, and additional sanctions for the organizers from 3 to 14 days.

**3.2.2.** A declaration of war must be made publicly **at least 24 hours** before the start of active hostilities, stating the cause, the sides of the conflict, and the object of the claim.\
**Penalty:** in case of a surprise attack — **automatic loss for the attacking side** and rollback of all military actions.

**3.2.3.** Raids, captures, destruction of infrastructure, and removal of resources are allowed only within a declared war and only against the designated side of the conflict.\
**Penalty:** full rollback, return of resources, and ban from 7 to 21 days.

**3.2.4.** Spawn-camping, bed-traps, portal-traps, and infinitely holding a player in a death loop during war are prohibited.\
**Penalty:** rollback of combat results and ban from 3 to 14 days.

**3.2.5.** Using elemental abilities to bypass claims, closed regions, defensive barriers, neutral territories, or indestructible zones is prohibited.\
**Penalty:** rollback of consequences and ban from 7 to 30 days.

**3.2.6.** Self-disbanding a nation, transferring the capital to an alt, fictitiously "deleting" a faction, or moving valuables to alts to avoid defeat and reparations is prohibited.\
**Penalty:** defeat is recorded, disputed property is confiscated, and leaders are banned from 7 to 30 days.

**3.2.7.** It is forbidden to hide military stockpiles, war participants, or looted property on neutral land, in other neutral countries, or on accounts that are formally not participating in the conflict.\
**Penalty:** confiscation, annulment of gained benefit, and ban from 7 to 21 days.

**3.2.8.** Abusing elemental mechanics for endless control, damage from outside line of sight, bypassing cooldowns, and other combos that break server balance.\
**Penalty:** rollback of fights, a ban on using the disputed combo until fixed, and ban from 7 to 21 days.

### 3.3. Responsibilities of players and nations

**3.3.1.** A nation leader must mark borders, the capital, and disputed territories in a clear way: map, post, signs, or another accepted server format.\
**Penalty:** in a territorial dispute, unmarked land may be recognized as disputed; in case of abuse — removal of part of the claims and a warning/ban up to 3 days.

**3.3.2.** A leader must store and publish active treaties, alliances, truces, and war terms in an accessible form.\
**Penalty:** in a dispute, the administration may ignore an unpresented treaty; for intentional concealment — ban from 1 to 7 days.

**3.3.3.** The sides must stop hostilities immediately after peace is signed, the war window expires, or the administration makes a decision.\
**Penalty:** rollback of consequences, compensation, and ban from 3 to 14 days.

**3.3.4.** A player must leave a nation's closed territory or a private zone at the request of the owner/official if there is no war, siege, or official inspection.\
**Penalty:** kick/teleport; on refusal — ban from 1 to 5 days.

**3.3.5.** A nation must pay assigned reparations, hand over agreed territories, or fulfill peace terms within the established time limit.\
**Penalty:** technical defeat is recorded, sanctions are applied to the leaders, and ban from 3 to 14 days for evasion.

**3.3.6.** The sides of a conflict must negotiate through an appointed representative if the administration freezes the conflict to review the situation.\
**Penalty:** sabotaging the review process may lead to sanctions against the side, up to a technical defeat.

## 4. SayreX-Requiem

*JoJo server: unique Stands, Hamon, Spin, and Vampirism*

### 4.1. Rules governing player behavior

**4.1.1.** Killing without cause, a duel, an event, or an allowed PvP situation in peaceful/civilian zones is prohibited.\
**Penalty:** return of loot and ban from 1 to 7 days.

**4.1.2.** Hunting a player using out-of-game information: reading chats/streams, viewing Discord, using information from alts to find a Stand, base, or weaknesses.\
**Penalty:** annulment of gained benefit and ban from 7 to 21 days.

**4.1.3.** Camping and blocking training points, NPCs, arrow spawns, altars, arenas, and quest zones.\
**Penalty:** removal of the obstruction, rollback of trophies, and ban from 3 to 14 days.

**4.1.4.** Scamming in deals involving arrows, masks, discs, rare materials, training items, and leveling services.\
**Penalty:** return of property/compensation and ban from 3 to 14 days.

**4.1.5.** Intentionally pursuing a player "according to lore" as cover for ordinary harassment: endless ambushes, interfering with progression, spawn-camping, provocations after a request to stop.\
**Penalty:** warning or ban from 1 to 7 days.

**4.1.6.** Forcing players into RP/duels/rituals if they clearly refused or are in a peaceful zone.\
**Penalty:** warning, then ban from 1 to 5 days.

### 4.2. Unique mode rules

**4.2.1.** A unique Stand is bound to one player. Transfer, rent, sale, shared ownership, storage on an alt, or "temporary transfer to a friend" is prohibited.\
**Penalty:** confiscation of the unique Stand and ban from 14 to 30 days; on repeat — permanent ban.

**4.2.2.** Attempting to dupe, copy, bug-roll, rollback-obtain, or artificially multiply unique Stands and items related to them.\
**Penalty:** permanent ban, confiscation, and progress rollback.

**4.2.3.** Abusing progression through alts, arranged deaths, endless damage trading, farming blood, Hamon, Spin, or other progress meters on dummy targets.\
**Penalty:** progress reset, reward confiscation, and ban from 7 to 30 days.

**4.2.4.** Combining paths, forms, techniques, and states that are not provided for by server mechanics or not explicitly allowed by an event/administration.\
**Penalty:** build reset, confiscation of disputed items, and ban from 7 to 21 days.

**4.2.5.** Using Requiem forms, unique abilities, or "ultimates" to bypass peaceful zones, event rules, death/defeat states, or arena limitations.\
**Penalty:** annulment of the result, rollback, and ban from 7 to 21 days.

**4.2.6.** Intentionally concealing the origin of a unique Stand, legendary item, or high-level technique after an administration request.\
**Penalty:** temporary lock of access to the item/ability and ban from 3 to 14 days; if fraud is confirmed — up to permanent.

**4.2.7.** Giving away a character, account, or account access in order to preserve a unique Stand, have someone fight in your place, or bypass cooldowns/sanctions.\
**Penalty:** ban of all involved accounts from 14 to 30 days; on repeat — permanent ban.

**4.2.8.** Using Vampirism, Hamon, Spin, or Stands to destroy other players' bases and property outside conflicts allowed by the mode.\
**Penalty:** rollback, compensation, and ban from 7 to 30 days.

### 4.3. Player obligations

**4.3.1.** A player must leave another player's private territory, training ground, ritual room, or arena at the owner's request if there is no duel, event, or right to fight.\
**Penalty:** kick/teleport; on refusal — ban from 1 to 5 days.

**4.3.2.** A player must respect the outcome of a duel, tournament, arena, or story event: do not return for revenge outside the event rules and do not take a prohibited trophy.\
**Penalty:** disqualification, return of the trophy, and ban from 1 to 7 days.

**4.3.3.** At the administration's request, a player must show the source of a rare item, progression branch, build, or the circumstances of obtaining a unique Stand/technique.\
**Penalty:** on refusal — ban from 3 to 14 days pending investigation.

**4.3.4.** A seller/trader must state the deal conditions in advance: whether the transfer is permanent, whether there are usage restrictions, and whether administration confirmation is required.\
**Penalty:** if conditions are concealed, the deal is canceled, the property is returned, and a ban from 1 to 7 days is assigned.

**4.3.5.** A player must stop combat if the administration freezes the situation to review a complaint, a bug, or disputed ability usage.\
**Penalty:** annulment of the fight and ban from 1 to 7 days.


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